Not sure if a script like this exists.
It may be useful in some cases.
Fits all layers (or 'only visible' layers) to image size.
Install script in your scripts directory
(you can see the scripts directory by going to
Edit -> Preferences
and then once the preferences windows opens,
go to Folders -> Scripts)
How to test:
* Create a new image (say: 800x600px)
* Create another, but smaller image (say 100x100px)
* Copy the small image (Ctrl+C)
* Paste in the bigger image (and create a new layer)
* Duplicate this new layer a couple of times read more »
Save layers names into a file called 'gimp-layers' in the chosen directory.
This is a plugin for GIMP on Windows that allows reading and writing of JPEG XR (aka HD Photo) image files. This plugin only runs on Windows XP SP3 or higher since it makes use of the Windows Imaging Component.
Tony Kuyper describes a great way to manage tones in Photoshop that he calls "Luminosity Masks." See http://goodlight.us/writing/luminositymasks/luminositymasks-1.html for his thorough description of how they work and what they can do. I have implemented and extended them in this Gimp plugin.

Installation:
Put gimp-luminosity-mask.py in your Gimp plugins directory. Usually this is ~/.gimp-2.x/plug-ins. Restart Gimp.
Usage: read more »
These two scripts help you with some basic operations on images with a lot of layers (some hundreds or so), for instance when you work on animations (one frame consists of several layers, which belong together). You can set linking and visibility status, opacitymode, and (or) process opacity fadings, which all can be done repeatedly for subgroups or for independant single layers (by stepping throughout the whole layerstack or by a definable cyclelength). read more »
Strokes the current active path with the currently selected brush.
How to test:
* Create a new image.
* Draw with the path tool
* Go to Filters -> Vanca -> ActivePathStrokeDelete
It is recommended that you set a shortcut to this script.
-- NOTES and Limitations --
* The script can not scale the brush
(actually, a problem with Gimp, since it does not - for the moment -
allow scripts to access the brush scaling)
* The path is deleted afterwards
(the purpose of the script is to provide a quick stroke)
A Pluging for creating mazes of different types. The sources can be downloaded from
http://sourceforge.net/projects/maze5/. More information can be found on the project page: http://www.fiveoclock.de/?page_id=81
This script
1)adds alpha channel to active layer,
2)splits active layer into RGBA,
3)converts each layer to 4-bit grayscale w/ FS dither, then
4)recomposes it.
End effect is that images are "Dithered" to 12-bit color + 4-bit transparency (ARGB4444/4096colors).
The higher-depth dither is especially useful for mobile developers who need to pre-dither
assets for 12-bit screens.
Version 0.1 Initial Version - No frills, barely works.
Please email me for any issues... I'm pretty swamped, but I'll try to address!
INSTALL:
Copy the 12bit-dither.scm file to your scripts dir. read more »
Introduction
This is a script for The GIMP, a image manipulation program. Basically it consists in drawing circles with sequencial numbers inside, so some can "label" parts of a image to reference in another document. read more »
This package includes code to import/export the texgz image format
into Gimp (via a plugin) or other apps. The texgz format is specifically
designed to work well with OpenGL ES and uses zlib for lossless
compression. The following formats are supported by texgz:
RGBA-8888, RGB-888, BGRA-8888, RGB-565, RGBA-4444, RGBA-5551
The package is available from github at:
https://github.com/jeffboody/texgz
For more information contact:
Jeff Boody - jeffboody@gmail.com
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