This script-fu allows to shift tiles/bricks/blocks one row or column out of two. It will help to draw brick walls, etc...
You can find "00 - Offset by froGgy" in Filters>2D Isometric-Fu>
I know this is not isometry, but I want to gather together in the same directory all the little script-fu that can help draw walls, floors, roofs etc...before their transformation into isometry.
example:

Offsets all layers by half. Image/Half_Tile_Offset Useful when creating a tilable texture. Just press Alt+I,O and you can start editing the image-edge seams.
A workflow-friendly fast alternative to going around every layer and selecting Layer/Transform/Offset... / Offset by x2,y2 / OK
Usage:
Let's say we have this 256x256 crop:

Gino D's GIMP Scripts:
https://sites.google.com/site/ginodonig/gimp-scripts
_

The purpose of this script is to generate multiple copies of a drawable into the image where the drawable is. It is helpful especially whenever you have to get several duplicates of a drawable, because like this you can avoid repeating the "Duplicate Layer" or "Duplicate Channel" commands of the GUI so many times. Moreover, this script allows to displace the duplicates of a drawable along both horizontal and vertical directions through the offset parameters, so that you can easily achieve a sequence of equidistant drawables which should be otherwise obtained step by step. read more »
This script makes the offset of a segment in the active image.
Tutorial: http://xoomer.alice.it/lwcon/gimp/scripts/draw-offset-segment.htm
This script allow to offset n x m times the active paint-brush.
Tutorial: http://xoomer.alice.it/lwcon/gimp/script-fu/draw-offset-point.htm
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